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Design Patterns: Observer
"The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods." - Wikipedia

Learn how you can implement the Observer design pattern for use in your Xojo apps.

P.S. Even if you can't attend at the scheduled time, be sure to sign up so you will receive a notification when the recording is available.

Oct 23, 2018 1:00 PM in Eastern Time (US and Canada)

Webinar is over, you can not register now. If you have any questions, please contact Webinar host: Paul Lefebvre.