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Blockchain and Gaming in Education Webinar Series (3 of 4): Game Research and Education - Gualeni & Voulgari
Research into games and education has shown enormous potential for games to be used as educational tools. While ’gamification’ – the application of competitive or strategic elements central to game design integrated into non-game contexts – is perhaps the most well-known educational tool, games offer a variety of distinguishing features that can support learning. Features such as interactivity, immersion in virtual worlds, shifting of point of view, and using storytelling and narrative are just some of the ways that games can be used to engage students beyond a simple reward system. In this session, participants will learn about and discuss the topic of “Game Research and Education.” Participants will acquire a deeper understanding of the merits of using games to enhance learning, along with approaches to design and pedagogy that can enhance the learning experience, including the acquisition of competencies and retention, the latter of which is an increasingly important element as participation rates in online learning grow.

Jul 16, 2020 08:00 AM in Pacific Time (US and Canada)

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