The demand for greater recognition and treatment of problematic use of the internet and video games has been growing exponentially in the digital age and will continue to climb during and after the pandemic. Evidence continues to support key similarities between internet and video game use disorders and substance use disorders. By combining this evidence with the Instructor’s 12+ years of experience as a clinical child, adolescent, and young adult psychiatrist, consultant, and educator specifically on this topic, this training will give therapists some of the tools they need to clinically assess and treat patients with digital use disorders.
An overview of the relationship between excessive use of digital technology and the brain and a guide to assessing digital use disorders will be included at the start of the presentation. Then a three-phase process of treatment will be outlined. Multiple tools for working with patients and families will be explored, including motivational interviewing and other forms of individual therapy, parent training, and other forms of family therapy, group therapy, and placement options. Time permitting, cases will be presented and questions will be answered.
At the end of this session, the participant will be able to:
Describe why digital technology is so stimulating and why children and teenagers are most vulnerable to this stimulating
Explain the effects of heavy use of technology on the brain and
Describe the assessment of digital use disorders and how to create a treatment
Describe the 3 phases of treating Digital Use
Explore current options for treatment of digital use
Examine motivational interviewing and other modalities of psychotherapy that can aid in this
Discuss how to work with the parents of our younger patients to help create homes with reasonable but effective screen limits
Education Credits: Applications made to NBCC and NASW.
Cost: $60 (non-refundable)