This talk will teach listeners how to easily turn day-to-day development actions into UX research efforts that can help developers create more user-friendly games and, in turn, cater to wider audiences. The key pillars of the presentation focus on designing, playtesting, and debriefing analyzed through a UX lens, identifying possible ways developers can implement UX practices with little to no budget and minimal overheads. The main takeaway is that UX is about the mindset and willingness to shift it in order to realize that UX processes can work in harmony with existing development activities.
“Design” section is about creating features with clear intentions and goals for the user. Thinking about testability and how simple tools can make development more data-driven and focused.
“Playtesting” part will present the best practices of preparing playtesting sessions. Attendees will hear about the limitations of playtesting.
“Debrief” section is focused on a crucial, learning part of every research project regardless of scale.